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The Anger Control GameMANIP-711
The Anger Control Game teaches children the skills they need for effective anger control. It is particularly helpful in treating conduct-disordered children or those with temper control problems.
Ages: 8 and up
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Anger Managment SpeedwayMANIP-972
Help pre-teens and teens improve their ability to identify, cope with, and express their anger. Players will be able to discuss anger issues, identify effects of angger on health and wellness, identify current coping outlets and increase their awareness of the role that anger has in people's lives.
Ages 10 and Up
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The Anger Solution Board GameMANIP- 1240
The Anger Solution Game helps children learn to control their behavior responses to anger. As players make their way around the board, they are faced with a series of decisions and learn to choose the success route over the victim cycle.
Ages: 7-12
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Angry Animals 2MANIP-750
Angry Aardvark, Cranky Crab, Furious Frog, Mad Meerkat, Peeved Pig, and Raging Racoon teach children how to respond to anger in healthy ways. As they move from the Anger Volcano to Tranquility Beach—with occasional visits to the Time-Out Tent—kids answer game card questions about behavior, responsibility, sibling rivalry, conflict, and relationships.
Ages: 5-10
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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The Coping GameMANIP-971
This engaging game encourages those recovering from mental illness to recognize stressors and warning signs of negative symptoms, and identify specific coping strategies and behaviors that reduce stress and encourage wellness.
Ages: 13 and up
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Escape from Anger IslandMANIP-781
Players try to escape from Anger Island (and a dinosaur) by learning one of six anger management techniques, such as self-calming, communicating feelings, and creating compromises. Activities are suggested for practice between sessions.
Ages: 6-12
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Exploring My AngerMANIP-87
Exploring My Anger is a unique anger control game that draws on each child's experiences and emotions, revealing for the therapist how the child normally deals with anger.
Ages: 5-12
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From Rage to ReasonMANIP-516, MANIP-1967
As players follow "Randy" on his job and in his personal life, they earn money by giving him good advice about frustrating and anger-provoking situations. In the process, they learn self skills, thinking skills, and people skills, which they use to help Randy stay calm, make smart decisions, and prepare for difficult situations.
Ages: 8 and up
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I Feel Angry When . . .MANIP-966
This game presents a template for expressing anger—an easy verbal formula that kids can use whenever emotions flare. As they respond to situations on game cards, children learn to communicate their feelings in a calm way. Ages: 6-12
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Original Tangle TherapyMANIP-697
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Original Tangle With Texture XLMANIP-1026
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Photo Feelings Fun DeckMANIP - 1300
This feeling-filled, multicultural deck has 28 pairs of cards demonstrating seven basic emotions: happy, sad, surprised, scared, thoughtful, tired, and angry.
Ages: 4 and up
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The Self-Control Patrol GameMANIP-1043
This game helps children develop better listening skills, read social cues, understand the consequences of their behavior, learn to express themselves appropriately, deal with name-calling and teasing, and use humor to defuse conflict. This game is for children who are dealing with anger.
Ages:8-14
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Smart Sharks Card Game - Take a Chomp Out of Anger!MANIP-1318
This card game covers the important area of anger. Players learn to understand the feelings behind their anger and how to deal with anger in an appropriate way. They learn a set of anger control skills like delaying a response in order to give time to think and problem solving skills that enable players to achieve their goals without using aggression. Based on the card game 21, players learn key skills while trying to get as close to 21 as possible without going over. The games uses six different “smart” sharks to deliver the skill set in an effective way that students can relate to.
Ages 5 and up
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Stop the Drama ThumballMANIP 1289
Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences. Players are encouraged to discuss interpersonal drama, how it starts, how it can lead to many different kinds of problems for oneself and others, and what they can do to prevent or deal with it.
Ages: 3 and Up
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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Talking, Feeling, Doing Card Game: AngerCall Number: MANIP-313
This card game addresses anger and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide guidance. The cards prompt children to reveal the issues uppermost in their minds.
Ages: 6-12
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The Talking, Feeling and Doing Workbook/GameMANIP-319
Covering 25 of the most common topics that concern kids, from anger to values, the activities in this unique workbook can be played as reward-based games.
Ages: 6-10
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Tangle Jr. Fuzzies Set of TwoMANIP-948
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Jr. Textured Set of TwoMANIP-949
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Matrix BallMANIP-989
Ergonomically designed for hand & mind wellness bouncy therapy, squeeze therapy and play therapy! Great for anger and stress relief.
Ages: 4 and Up
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Use Your I'sMANIP-306
Use Your I's is a board game that teaches children how to express their feelings without jeopardizing the rights of others. Game cards provide realistic situations that provoke emotions such as anger, guilt, humiliation, happiness, and embarrassment. Players learn to verbally describe their feelings to others and explain why they feel the way they do.
Ages:5-10
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Anger Alert!MANIP - 1472
Help kids tune in to the physical warning signs of anger.This clever card game introduces kids to these "anger alerts" and teaches 10 easy strategies they can use to calm down and retain their composure.
Ages 7-12
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Better Builders EmotionsMANIP-1474
Better Builders® Emotions feature the magnetic fun of the original ball and rod construction toy, but assembled as 6 dramatic play characters. The faces express 6 distinct emotions to which children can relate: happy, sad, angry, surprised, confused, and scared.
Ages 2 and up
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Actions and Consequences for TeensMANIP-0218
This interactive card game helps students learn to stop and think about their actions; consider the consequences of their behavior; and ultimately make better personal choices. Contains 75 real-life situation cards that explore six areas that are challenging for teens: alcohol and drugs; family issues; managing anger, time, and money; peer relations; personal health and responsibility; and rules and laws.
Ages: 10 and up
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Anger Management SpeedwayMANIP-0972
This game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives.
Ages: 11 and Up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Stop, Relax & Think Board GameMANIP-225
A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve.
Ages: 6-12
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Talk It OutMANIP - 0090
Encourage teens to open up with this fun game! Gives teens the opportunity to discuss family, friends, feelings, values, dreams, and hopes for the future. It poses thought-provoking and imaginative questions to help engage anyone
Ages: 8 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Anger IQMANIP-1945
Anger IQ teaches teens and adults the impact of anger on the decision-making process so that they can better control their actions when angry feelings erupt. Questions and prompts encourage players to analyze anger-provoking situations, identify possible consequences of bad decisions, and make good choices.
Ages: 14 and up
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Toss and Learn: Roll for ControlMANIP-1963
Take Control of Impulse Control focuses on areas including thinking before you act; recognizing consequences of impulsive behavior; not acting on impulses, especially when angry; using self-talk to help combat impulsive urges; taking responsibility for your actions, and more!
Ages: 9 and up
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Toss and Learn: Toss Your AngerMANIP-1960
Toss Your Anger focuses on areas including being respectful; using positive self-talk; recognizing consequences; determining the right responses to anger; counting to ten and deep breathing techniques to relieve angry feelings, and more!
Ages: 9 and up
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BlundersMANIP-642
Sometimes you can learn a lot from negative role models, like the aptly named Blunder family—Becky, Bobby, Brenda, and Billy. As kids help this hilarious foursome improve their manners, they also discover how to show kindness, how to properly introduce oneself, how to be courteous on the phone, and much, much more.
Ages: 5 and Up
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The Classroom Behavior GameMANIP-1148
The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules.
Ages 4-12
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The Conduct Management GameMANIP-303
This game helps reduce conduct problems and oppositional behavior in children and adolescents. As they move around the game board, players learn how to evaluate hostile intent, how to reinforce appropriate behavior, how to use self-statements and problem-solving skills to control inappropriate behavior, and how to understand the point of view of those in authority.
Ages: 8 and Up
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Consequences Board GameMANIP-670
The game of Consequences is a fun way to introduce or reinforce the idea that there are consequences for all actions and behavior. Each card has an everyday task or behavior that results in a forward or backward move.
Ages: 3 and Up
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Dr. PlayWell's Best Behavior GameMANIP-780
Behavioral problems account for as many as 50% of all referrals to counselors, and games have been shown to be one of the best ways to turn around non-compliant or oppositional kids. This game uses a multi-modal approach to teach new skills, including emotional (affective), behavioral, cognitive, and social skills.
Ages: 6-12
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Dr. Playwell's Coping with Stress Card GameMANIP 1359
This fun-filled card game teaches children how to handle stress using well-researched stress reduction techniques that include: deep breathing and muscle relaxation, visualization, self-talk, and creating a healthy lifestyle. The bonus activities challenge players to practice their newly learned skills.
Ages: 6-12
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Dr. PlayWell's Think Positive Board GameMANIP-224
Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate
Ages: 6-12
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Emotional Bingo for TeensMANIP-783
Everybody knows how to play Bingo—but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy—a trait associated with lower incidence of violent behavior
Ages: 12-18
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Empathy CountsMANIP-1216
Give kids an opportunity to walk in someone else's shoes. By playing this lively game of dominoes, students develop the capacity to understand the feelings of others.
Ages: 6-12
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Focus on Manners! Fun DeckMANIP - 1310
Focus On Manners Fun Deck has 60 cards to help students talk about different types of behaviors they may see at school, in the community, and at home.
Ages 5 and Up
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From Rage to ReasonMANIP-516, MANIP-1967
As players follow "Randy" on his job and in his personal life, they earn money by giving him good advice about frustrating and anger-provoking situations. In the process, they learn self skills, thinking skills, and people skills, which they use to help Randy stay calm, make smart decisions, and prepare for difficult situations.
Ages: 8 and up
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The Helping, Sharing, and Caring GameMANIP-169
The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence.
Ages: 4-11
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Photo Social Stories: Kids in SchoolMANIP-1149
These card games teach basic social concepts that children need to behave appropriately in all kinds of settings. Each card presents a color photograph of a social situation on one side and The Story, The Facts, and Questions on the reverse. The Story explains what is happening in the photo, The Facts quickly list essential details, and Questions encourage discussion.
Ages: 5-12
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The Social Conflict GameMANIP 173
Designed for use with children and adolescents who experience frequent conflict with peers, The Social Conflict Game teaches seven cognitive and behavioral conflict resolution skills to reduce interpersonal antagonism:Recognizing that circumstances are often the source of conflict, Assuming personal responsibility for conflict, Learning the other person's point of view, Disputing beliefs that justify aggression, Thinking ahead about consequences, Using assertive rather than aggressive behavior, and Using problem-solving skills.
Ages: 8 and Up
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Social Skills: Boxed set of 6 Board GamesMANIP-391
This game addressing morals, manners, empathy, friendship, and showing and managing emotions, these games encourage discussion among students about proper social behavior as they strive to find the best solution to problems.
Ages: 6-12
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The Self-Control GameMANIP-157
The Self-Control Game teaches children how to exercise self-control in academic and social situations. It addresses 24 specific traits and behaviors classified as impulsive, inattentive, or hyperactive.
Ages: 8 and Up
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The Talking, Feeling, & Doing Good Behavior Card GameThis card game addresses behavior and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide guidance. The cards prompt children to reveal the issues uppermost in their minds.
Ages: 6 to 12
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Wait & WinMANIP-1045
This game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing.
Ages:6-12
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WHODUNITMANIP-517
Teaches children that when they act responsibly, they feel good about themselves. This entertaining game encourages children to make responsible choices in their everyday lives. The players must figure out who is performing mysterious acts of kindness in their school.
Ages:7-12
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Too Close, Too Far, Just RightMANIP - 1485
Many kids are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what’s “too close,” “too far,” or “just right” in various social situations.
Ages 5-12
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FOCUSMANIP - 1484
Players have a great time as they practice and improve their ability to stay focused, even with distractions!, Players earn rewards while problem solving with puzzles, words, and lists.
Ages 6-18
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Anger Alert!MANIP - 1472
Help kids tune in to the physical warning signs of anger.This clever card game introduces kids to these "anger alerts" and teaches 10 easy strategies they can use to calm down and retain their composure.
Ages 7-12
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Anger Management SpeedwayMANIP-0972
This game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives.
Ages: 11 and Up
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Emotional Bingo for ChildrenMANIP-783
Everybody knows how to play Bingo—but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy—a trait associated with lower incidence of violent behavior
Ages: 6 and up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Stop, Relax & Think Board GameMANIP-225
A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve.
Ages: 6-12
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Treasure Chest of Group ActivitiesMANIP - 1414
The title says it all. This box of activity sheets really is a "treasure chest" for busy counselors seeking new and engaging ways to help children and teens develop academic, social, and life skills.
Ages: 6 and up
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Wait and Win!MANIP - 1045
Patience is an important ingredient in a child's social and academic success. This game was designed to teach children the importance of being patient in many different situations as they try a variety of fun tasks and try to solve problems. This game teaches frustration tolerance, self-control, respect for others, and a sense of time and timing.
Ages : 6 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Anger IQMANIP-1945
Anger IQ teaches teens and adults the impact of anger on the decision-making process so that they can better control their actions when angry feelings erupt. Questions and prompts encourage players to analyze anger-provoking situations, identify possible consequences of bad decisions, and make good choices.
Ages: 14 and up
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The Emotional Intelligence GameMANIP-1944
The Emotional Intelligence Game is an entertaining and engaging game that reflects the five areas of emotional intelligence, self-awareness, mood management, self-motivation, and empathy. There are five decks of cards representing the five skills and a sixth deck of Bonus Cards that add to the educational value of the game as well as add to fun and excitement.
Ages: 7-14
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Toss and Learn: Roll for ControlMANIP-1963
Take Control of Impulse Control focuses on areas including thinking before you act; recognizing consequences of impulsive behavior; not acting on impulses, especially when angry; using self-talk to help combat impulsive urges; taking responsibility for your actions, and more!
Ages: 9 and up
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Toss and Learn: Toss Your AngerMANIP-1960
Toss Your Anger focuses on areas including being respectful; using positive self-talk; recognizing consequences; determining the right responses to anger; counting to ten and deep breathing techniques to relieve angry feelings, and more!
Ages: 9 and up
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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Bullies to BuddiesMANIP-86 Bullies to Buddies
Players learn that all students can work to prevent bullying, whether they are in the role of the target, bystanders, or the bully; non-violent skills that they can use to fend off bullying; skills that bystanders can use to discourage bullying; and positive skills that they can use without resorting to bullying behavior.
Ages: 7-11
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Bullies, Victims & BystandersMANIP-385
Students move along the game board selecting “Bullies,” “Victims,” or “Bystanders” cards that describe various incidents and prompt discussion. Each card is weighted based on the severity of the bullying act so children understand how harmful each behavior is. Players learn how to model good, proactive behavior and overcome bullying.
Ages: 7 and Up
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Bully BustersMANIP-84
Bully Busters is a game that deals with bullying in a way that middle school students can easily understand. It teaches specific prevention and intervention strategies - skills which students can put to immediate use whether they are targets of bullies, bystanders, or bullies needing redirection.
Ages:10-14
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Bully Free Card GameMANIP-162
When learning is fun and interactive, kids are more likely to retain key ideas. This Crazy Eights–style game asks kids to respond to questions about bullying; they get rid of cards (and move closer to being "bully free") by offering reasonable suggestions.
Ages: 4-12
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Bully WiseMANIP-1067
In this new game, players have fun playing dominoes while learning how all kids can work to reduce bullying and violence. Before playing a domino, a player picks a card from one of the four decks and either answers a question or practices a skill. The cards turn the players into experts on bullying. They are called upon to give advice to targets of bullying, bystanders, and even the bullies.
Ages: 5-10
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The Bullying GameMANIP-503
The Bully Game focuses on all three roles in the bullying cycle: the victim, the bully, and the bystander. This game deals with the unique characteristics of every participant in the bullying cycle and focuses on different learning objectives for each.
Ages: 8 years and up
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Circle of FriendsMANIP-1042
Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more.
Ages:5-12
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Cyber SafeMANIP-518
Players learn how to stay safe from predators, bullies, scams, and identity theft, as they travel through the exciting, yet dangerous world of the Internet, cell phones, MP3 players, and other wireless devices.
Ages: 8-12
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Dr. Playwells Don't Pick on MeMANIP-505
Each player is assigned an area of the board—the classroom, the school bus, the cafeteria, or the hallway. Players must get rid of the bullies and protect the victims in their area of the school by answering true/false questions about the nature of bullying.
Ages: 6-12
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How to Be a Bully! NOT!MANIP-1165
This card game gives students an opportunity to discuss bullying and what they can do to stop it. As kids race to get rid of “Bully” and “Bad Bystander” cards, they learn what bullies do and how to respond to it.
Ages: 6 and Up
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Rachel's Challenge GameMANIP-1217
The game board prominently displays the four cornerstones of Rachel's philosophy; kindness, acceptance, positive influence, and goal setting. Players join their links to create a chain of kindness around the game board. Card questions encourage players to discuss their experiences, thoughts, and feelings about important character issues.
Ages: 10 and Up
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She Said What About Me? Card GameMANIP-1175
This new deck of cards teaches girls how painful rumors, gossip, and lies can be. Students engage in conversation and are encouraged to stop hurtful behavior and increase empathy for their peers. In addition, girls learn the importance of apologizing and forgiving one another when feelings are upset.
Ages: 5-10
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Sticks and StonesMANIP-165
It's important for teenagers to learn to express themselves in ways that are socially acceptable, no matter what kind of feelings they are experiencing. Sticks and Stones is a board game that teaches adolescents facts about—and alternatives to—anger and violence.
Ages: 13-18
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Stop Being So Mean! Board GameMANIP-1192
In this game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them.
Ages: 5-10
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Stop Bullying ThumballMANIP-1290
Players respond to prompts around the topic of bullying. Discussions may include what student can say to a bully what it feels like to be bullied what are the results of bullying and how bystanders help.
Ages 3 and Up
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The Talking, Feeling, & Doing Teasing Card GameMANIP-314
This card game addresses shyness and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide guidance. The cards prompt children to reveal the issues uppermost in their minds.
Ages: 6-12
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Toss and Learn: Stand Against BullyingMANIP-1964
Helps players learn important skills and apply them to commonly encountered situations. Skills learned include: recognizing how to react to a bully's behavior, understanding the role of the bystander, practicing assertiveness techniques for the target, understanding when it's important to bring in a trusted adult and more!
Ages: 9 and up
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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Equipped for Life GameMANIP-962
This game is designed to help youth and young adults think and act responsibly.Topics include: daily living, education, relationships, school, community substance abuse, employment, and after school activities. Players are asked to identify thinking errors and replace them with accurate thoughts and create positive action plans for themselves, other individuals, and the community as a whole.
Ages: 10 and up
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Focus on Manners! Fun DeckMANIP - 1310
Focus On Manners Fun Deck has 60 cards to help students talk about different types of behaviors they may see at school, in the community, and at home.
Ages 5 and Up
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From Rage to ReasonMANIP-516, MANIP-1967
As players follow "Randy" on his job and in his personal life, they earn money by giving him good advice about frustrating and anger-provoking situations. In the process, they learn self skills, thinking skills, and people skills, which they use to help Randy stay calm, make smart decisions, and prepare for difficult situations.
Ages: 8 and up
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Leadership: it's not a game for guppiesMANIP 1303
This game will help players improve their leadership skills and develop an understanding for the key concepts in becoming a good leader. Good leaders focus on moving the group towards accomplishing their goals and keeping the group members motivated. This games teaches those critical skills.
Ages: 10-14
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Polite PigsMANIP-869
Polite Pigs is a card game that reinforces an understanding of good manners by matching situations with an appropriate polite response. A Situation card is captured with a Thank You, Please, Excuse Me or I?m Sorry card. And of course, each turn begins with a polite request, and a thank you!
Ages: 5 and Up
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The Question Challenge Card GameMANIP 723
This is a language card game where kids have fun aswering over 1,000 questions! The questions present situations where kids learn to understand sarcasm, state opinions, questioning skills, plus much more. This Mom's Choice Award-Winning game is sure to keep your kids entertained!
Ages: 6 and Up
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Social Skills: Boxed set of 6 Board GamesMANIP-391
This game addressing morals, manners, empathy, friendship, and showing and managing emotions, these games encourage discussion among students about proper social behavior as they strive to find the best solution to problems.
Ages: 6-12
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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The Ungame: the game with a thousand answersMANIP 396
With a thousand possible answers to each question, this game is non-competitive, entertaining and educational. Featuring questions such as, "Name the four most important things in your life right now," and "What would you do for a million dollars and why," The ungame is a great way to bring people together and break the ice.
Ages: 5 and Up
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What Do You Stand For? Character Building Card GameMANIP-163
Turn learning into a game and kids will want to play. This card game spotlights ten top character traits: Caring, Citizenship, Cooperation, Fairness, Forgiveness, Honesty, Relationships, Respect, Responsibility, and Safety.Each card features a "What If" scenario or question about character that gets kids thinking about what they would do-and what they stand for.
Ages: 5-12
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You And MeMANIP - 1649
The You & Me Social Skills Board Game Ages 4-12. A cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend.
Ages 6-13
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Actions and Consequences for TeensMANIP-0218
This interactive card game helps students learn to stop and think about their actions; consider the consequences of their behavior; and ultimately make better personal choices. Contains 75 real-life situation cards that explore six areas that are challenging for teens: alcohol and drugs; family issues; managing anger, time, and money; peer relations; personal health and responsibility; and rules and laws.
Ages: 10 and up
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Treasure Chest of Group ActivitiesMANIP - 1414
The title says it all. This box of activity sheets really is a "treasure chest" for busy counselors seeking new and engaging ways to help children and teens develop academic, social, and life skills.
Ages: 6 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
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The Classroom Behavior GameMANIP-1148
The Classroom Behavior Game teaches 12 positive behaviors including Raising Your Hand, Taking Turns, Ignoring Inappropriate Behavior of Others, Having a Positive Attitude, and Listening. Designed for children with behavior problems and who have difficulty following rules.
Ages 4-12
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Common TiesMANIP-316
When children enter a new culture, they often experience fear, anxiety, and stress. Common Ties eases this process by helping children find shared feelings and experiences and accept differences in a non-divisive way.
Ages: 8-12
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Dr. PlayWell's Learning Self Control in SchoolMANIP-1238
This game is designed to help children think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior.
Ages: 6-12
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Journey to FriendsvilleMANIP-700
Players learn: to approach other children and make new friends; to deal with others fairly; to resolve conflicts in a win-win way; to express themselves assertively but not aggressively; to use listening skills; to contribute to groups; and to use humor appropriately.
Ages: 6-12
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Original Tangle TherapyMANIP-697
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Original Tangle With Texture XLMANIP-1026
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Photo Social Stories: Kids in SchoolMANIP-1149
These card games teach basic social concepts that children need to behave appropriately in all kinds of settings. Each card presents a color photograph of a social situation on one side and The Story, The Facts, and Questions on the reverse. The Story explains what is happening in the photo, The Facts quickly list essential details, and Questions encourage discussion.
Ages: 5-12
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Tangle Jr. Fuzzies set of TwoMANIP-948
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Jr. Textured Set of TwoMANIP-949
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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The Self-Control GameMANIP-157
The Self-Control Game teaches children how to exercise self-control in academic and social situations. It addresses 24 specific traits and behaviors classified as impulsive, inattentive, or hyperactive.
Ages: 8 and Up
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What Do You Say... What Do You Do... At School?MANIP-555
What Do You Say....What Do You Do...At School? is a game for teaching and reinforcing important social skills that children need for successful interaction with their peers, teachers, and parents. The social situation cards in the game target reasoning, inferencing, pragmatic, narrative, and conversational skills.
Ages: 5 and Up
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Who Are You? ThumballMANIP-1029
Each of these pleasingly squeezable 4-inch balls has 32 facets bearing questions, graphics, or topics. Make up your own rules or follow those provided. The Who Are You? ball stimulates social conversation and closer relationships
Ages: 4 and Up
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FOCUSMANIP - 1484
Players have a great time as they practice and improve their ability to stay focused, even with distractions!, Players earn rewards while problem solving with puzzles, words, and lists.
Ages 6-18
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This or That Game: Quick Get To Know YouMANIP-1487
This or That! is an ice breaker that can be enjoyed by all ages. It is easy to travel and store, making it the perfect party game. You never know what your friend may have picked, creating lots of giggles and gasps!
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Anger Alert!MANIP - 1472
Help kids tune in to the physical warning signs of anger.This clever card game introduces kids to these "anger alerts" and teaches 10 easy strategies they can use to calm down and retain their composure.
Ages 7-12
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Clever Catch Ball - Life Skills IntermediateMANIP-0183
24 inch inflatable ball deals with questions relating to daily life. What should you do if a stranger is following you for a long period of time? or What would you do if a fire broke out in your house?
Ages-10 and up
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Clever Catch Ball - Life Skills PrimaryMANIP-0184
24 inch inflatable ball deals with questions relating to daily life. What should you do if a stranger is following you for a long period of time? or What would you do if a fire broke out in your house?
Ages-6 and up
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Magnetic School RoomMANIP - 1416
Children will exercise their imaginations for hours with this magnetic playset that encourages storytelling, promote problem-solving skills, and build skills in sequencing.
Ages: 3 and up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Treasure Chest of Group ActivitiesMANIP - 1414
The title says it all. This box of activity sheets really is a "treasure chest" for busy counselors seeking new and engaging ways to help children and teens develop academic, social, and life skills.
Ages: 6 and up
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Toss and Learn: Stand Against BullyingMANIP-1964
Helps players learn important skills and apply them to commonly encountered situations. Skills learned include: recognizing how to react to a bully's behavior, understanding the role of the bystander, practicing assertiveness techniques for the target, understanding when it's important to bring in a trusted adult and more!
Ages: 9 and up
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
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The Anger Control GameMANIP-711
The Anger Control Game teaches children the skills they need for effective anger control. It is particularly helpful in treating conduct-disordered children or those with temper control problems.
Ages: 8 and up
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The Art of the DealMANIP 1303
This conflict-resolution game is based on the popular card game 21. Players learn key skills while they try to get as close to 21 as possible without going over. This game helps players to learn strategic and respectful ways for resolving conflicts effectively. Players will learn how to strive for win-win solutions.
Ages: 10-15
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Boundaries Baseball GameMANIP-1212
This board/card game utilizes a baseball diamond format as a visual reminder for not going out of bounds. Players move pawns around the board and answer questions from the 4 card categories: Saying and Accepting "NO"; Managing strong emotions; Respecting personal space and property; and Relationship/Communication limits.
Ages: 6-12
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Feeleez Empathy GameMANIP-871
Adorable, irresistible, and really useful, these two therapy tools help kids identify feelings, learn empathy, resolve conflict, and communicate more effectively with peers and parents.
Ages: 2 and Up
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From Rage to ReasonMANIP-516, MANIP-1967
As players follow "Randy" on his job and in his personal life, they earn money by giving him good advice about frustrating and anger-provoking situations. In the process, they learn self skills, thinking skills, and people skills, which they use to help Randy stay calm, make smart decisions, and prepare for difficult situations.
Ages: 8 and up
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Journey to FriendsvilleMANIP-700
Players learn: to approach other children and make new friends; to deal with others fairly; to resolve conflicts in a win-win way; to express themselves assertively but not aggressively; to use listening skills; to contribute to groups; and to use humor appropriately.
Ages: 6-12
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Peacetown: A Conflict Resolution GameMANIP-85
Using one side of the gameboard, players learn basic conflict resolution skills: apologizing, taking turns, sharing, ignoring, and getting help. Then, turning the board over, they learn deeper conflict resolutions skills:respecting differences, communicating feelings, and attacking the problem rather than the person. Ages:7-12
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Problem-Solving Photo ScenesMANIP 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations. They are designed to facilitate verbal expression, complex problem solving, and personal reaction.
Ages: 3 and Up
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Rachel's Challenge GameMANIP-1217
The game prominently displays the four cornerstones of Rachel's philosophy; kindness, acceptance, positive influence, and goal setting. Players join their links to create a chain of kindness around the game board. Card questions encourage players to discuss their experiences, thoughts, and feelings about character issues.
Ages: 10 and Up
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The Self-Control Patrol GameMANIP-1043
This game helps children develop better listening skills, read social cues, understand the consequences of their behavior, learn to express themselves appropriately, deal with name-calling and teasing, and use humor to defuse conflict. This game is for children who are dealing with anger.
Ages:8-14
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She Said What About Me? Card GameMANIP-1175
This new deck of cards teaches girls how painful rumors, gossip, and lies can be. Students engage in conversation and are encouraged to stop hurtful behavior and increase empathy for their peers. In addition, girls learn the importance of apologizing and forgiving one another when feelings are upset.
Ages: 5-10
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Stop Being So Mean! Board GameMANIP-1192
In this game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them.
Ages: 5-10
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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Who's Responsible?MANIP 1363
Play revolves around three sets of cards labeled: Who?, What?, and Where? As in the classic detective game Clue, one card of each type is placed in a Secret Envelope. Working together, players try to find out which cards are in the envelope. Their goal is to discover who commits a responsible act, what that act is, and where it takes place. Along the way, they respond to thought-provoking questions that ask them to evaluate behavioral choices.
Ages: 7-12
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Too Close, Too Far, Just RightMANIP - 1485
Many kids are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what’s “too close,” “too far,” or “just right” in various social situations.
Ages 5-12
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Actions and Consequences for TeensMANIP-0218
This interactive card game helps students learn to stop and think about their actions; consider the consequences of their behavior; and ultimately make better personal choices. Contains 75 real-life situation cards that explore six areas that are challenging for teens: alcohol and drugs; family issues; managing anger, time, and money; peer relations; personal health and responsibility; and rules and laws.
Ages: 10 and up
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Kids Can! Resolve A ConflictMANIP-1579
When conflict arises in the classroom, kids just grab our activity can—and solve the problem themselves! The 6 1⁄2" can is filled with all the materials kids need for 6 different activities that help peacefully resolve common conflicts. Kids draw straws, play "Heads or Tails?" & more!
Ages-5 and up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Mix and Match Magnetic FamiliesMANIP-1923
Children mix and match our illustrated blocks to create contemporary families—and build eye/hand coordination! Featuring modern styling and a variety of skin tones, the blocks have powerful embedded magnets for no-fail building, making it easy for kids to put together families as unique as their own.
Ages: 3-6
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Anger IQMANIP-1945
Anger IQ teaches teens and adults the impact of anger on the decision-making process so that they can better control their actions when angry feelings erupt. Questions and prompts encourage players to analyze anger-provoking situations, identify possible consequences of bad decisions, and make good choices.
Ages: 14 and up
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Toss and Learn: Roll for ControlMANIP-1963
Take Control of Impulse Control focuses on areas including thinking before you act; recognizing consequences of impulsive behavior; not acting on impulses, especially when angry; using self-talk to help combat impulsive urges; taking responsibility for your actions, and more!
Ages: 9 and up
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Toss and Learn: Stand Against BullyingMANIP-1964
Helps players learn important skills and apply them to commonly encountered situations. Skills learned include: recognizing how to react to a bully's behavior, understanding the role of the bystander, practicing assertiveness techniques for the target, understanding when it's important to bring in a trusted adult and more!
Ages: 9 and up
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Toss and Learn: Roll and ResolveMANIP-1961
Roll and Resolve focuses on areas including talking it out with friends; being fair to each other; being a good listener; learning to compromise; showing empathy; recognizing when to apologize; learning to forgive; understanding body language.
Ages: 9 and up
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Toss and Learn: Toss Your AngerMANIP-1960
Toss Your Anger focuses on areas including being respectful; using positive self-talk; recognizing consequences; determining the right responses to anger; counting to ten and deep breathing techniques to relieve angry feelings, and more!
Ages: 9 and up
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
Dealing With Difficult Feelings
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The Anger Control GameMANIP-711
The Anger Control Game teaches children the skills they need for effective anger control. It is particularly helpful in treating conduct-disordered children or those with temper control problems.
Ages: 8 and up
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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Between You & MeMANIP 172
The open-ended questions featured in this game offer children a fun, nonthreatening, and indirect way to identify their feelings and values and express what's on their minds. Game cards pose questions that have no right or wrong answers but do address issues of right and wrong. The cards are organized into the following 9 categories: Manage Your Anger, Be Creative, That's Private, Say When it Hurts, Do the Right Thing, Express Yourself, Put Yourself in Someone Else's Place, Trust Your Gut, and Divorce.
Ages: 6-18
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Dr. Playwell's Dont Stress GameMANIP-519
Stress is a factor that contributes to almost every mental health problem. Stress can affect a child's physical health, too. Dr. PlayWell to the rescue! This engaging game helps children develop the resiliency skills they need to deal with all kinds of stress, helping them cope with both developmental and situational problems. Ages: 6-12.
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Dr. Playwell's Worry Less GameMANIP-797
As players try to capture the Worry Monsters, they learn important steps for dealing with persistent worry - identifying feelings, self-calming, making positive self-statements, changing negative thoughts, planning, coping with difficult feelings, and self-monitoring. As they play, children will learn important skills to help them worry less. Includes a reproducible assessment form to be filled out by parents or teachers.
Ages: 6-12
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Emotes Rescue QuestMANIP-967
Be the first player to save all of the Emotes by completing creative tasks and collecting power chips. This game of emotional expression includes instructions, game board, power collection cards, "Say!" and "Do!" playing cards, power chips, Emotes character pieces, and 2 dice.
Ages: 3 and Up
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Emotion Blow-Up BallsMANIP-256
Six different Emotion Blow up Balls, Happy, Sad, Frustrated, Surprised, Nervous and Shy – in bright colors! These 7" vinyl balls are perfect for all kinds of group ball activities, and are a fun, innovative way to encourage kids to express themselves through play.
Ages: All Ages
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Emotions: vocabulary, speaking, & listening activity cardsMANIP-377
These photo cards provide an ideal framework for students to explore their own feelings, these cards are an excellent resource to promote discussions about emotions. Cards also develop question formulation and predictive skills.
Ages: 4-8
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Escape from Anger IslandMANIP-781
Players try to escape from Anger Island (and a pursuing dinosaur) by learning one of six anger management techniques, such as self-calming, communicating feelings, and creating compromises. One skill is worked on in each 15-minute segment and activities are suggested for practice between sessions.
Ages: 6-12
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Expressionary!MANIP-220
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts.
Ages: 12-17
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Feeleez Empathy GameMANIP-871
Adorable, irresistible, and really useful, these two therapy tools help kids identify feelings, learn empathy, resolve conflict, and communicate more effectively with peers and parents.
Ages: 2 and Up
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Feelings DetectiveMANIP-1215
Linking emotions and social skills, this game helps kids understand their own feelings and the feelings of others. It’s especially useful with youngsters who are socially awkward, shy, or on the autism spectrum.
Ages: 6-12
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The Feelings GameMANIP-305
The Feelings Game helps children and adolescents gain greater control over their feelings and emotions. It teaches them to identify and label feelings, differentiate levels of feeling, recognize that thoughts, not circumstances, cause feelings, identify the cognitive errors related to negative feelings, and replace negative thinking with positive thinking
Ages: 8 and Up
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The Feelings Wheel GameMANIP-557
A liberating, entertaining activity that teaches 64 feeling words while facilitating individual and group decision-making. Serves as a foundation for developing children's emotional intelligence, empathy, and meaningful, enriching relationships.
Ages: 3 and Up
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Healing Games Game BookMANIP-1226
Healing Games is a collection of six board games designed to help children who have experienced serious life events that have left them feeling sad, angry, helpless,and even depressed. These experiences include: death of a loved one, traumatic events, and surviving a natural disaster.
Ages: 6-12
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How Would You Feel Fun DeckMANIP-495
How Would You Feel If... Fun Deck has 56 entertaining cards to help students discuss and/or write about their feelings using a variety of situations. Each card has a colorful illustration with a "How Would You Feel If..." question.
Ages: 6-10
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ImagineMANIP-706
This delightful game uses fairy tale characters to help players exercise their imaginations, understand their feelings, communicate more effectively, and find creative solutions to their problems.
Ages: 6 and Up
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Let's Get TalkingMANIP 1347
Our question prompt box gets kids talking about their feelings & ideas…and boosts oral language skills! Simply lift the schoolhouse roof, pull out a card & read the question…then listen as children provide answers to kid-friendly topics—including what they want to be when they grow up, what they did on their last birthday and more!
Ages: 3 and Up
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Original Tangle TherapyMANIP-697
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Original Tangle With Texture XLMANIP-1026
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Photo Feelings Fun DeckMANIP-1300
This feeling-filled, multicultural deck has 28 pairs of cards demonstrating seven basic emotions: happy, sad, surprised, scared, thoughtful, tired, and angry.
Ages:4 and Up
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The Storytelling GameMANIP 1204
The storytelling technique is one of the most popular tools in child psychotherapy. Children's self-created stories provide psychotherapists with valuable insights into the conscious and unconscious problems with which their patients are dealing. This game is based on the principle that children are more likely to provide stories in the context of a mildly competitive game in which reward chips and prizes are given.
Ages: 4-11
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Stress Can Mess with You… So Can Bigger Sharks!MANIP-1315
This challenging and fun card game covers the important area of stress. Learn to deal with stressful situations, such as shifting friendships, the start of dating, and financial problems at home. The game focuses on rational thinking and problem solving to alleviate stress and anxiety.
Ages:5 and Up
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The Stress Management GameMANIP-156
Game cards feature Angus the anxious terrier struggling to manage stress as his good friend Serena helps him refrain from extremism, catastrophizing, dichotomizing, overgeneralizing, and personalizing situations.
Ages: 8 and Up
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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Tangle Jr. Fuzzies Set of TwoMANIP-948
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Jr. Textured Set of TwoMANIP-949
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Matrix BallMANIP-989
Ergonomically designed for hand & mind wellness bouncy therapy, squeeze therapy and play therapy! Great for anger and stress relief.
Ages: 4 and Up
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The Talking, Feeling, & Doing Good Behavior Card GameMANIP 311
This game is a sure way to help children communicate their feelings and develop insight into their problems.
Ages: 6-12
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The Talking, Feeling, and Doing GameMANIP-431
A psycho-therapeutic game for children. A child's responses while playing the game will reveal the psychological issues that are most important to him or her. Three types of cards offer prompts that will engage the child and, through their responses, reveal directions for therapeutic intervention.
Ages: 4-15
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The Talking, Feeling and Doing Workbook/GameMANIP-319
Covering 25 of the most common topics that concern kids, from anger to values, the activities in this unique workbook can be played as reward-based games.
Ages: 6-10
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Thumballs: Emotions ManiaMANIP-1030
Each of these pleasingly squeezable 4-inch balls has 32 facets bearing questions, graphics, or topics. Make up your own rules or follow those provided. The Emotions Mania thumball encourages players to identify and express feelings.
Ages: 4 and Up
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Use Your I'sMANIP-306
Use Your I's is a board game that teaches children how to express their feelings without jeopardizing the rights of others. Game cards provide realistic situations that provoke emotions such as anger, guilt, humiliation, happiness, and embarrassment. Players learn to verbally describe their feelings to others and explain why they feel the way they do.
Ages:5-10
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Anger Alert!MANIP - 1472
Help kids tune in to the physical warning signs of anger.This clever card game introduces kids to these "anger alerts" and teaches 10 easy strategies they can use to calm down and retain their composure.
Ages 7-12
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Better Builders EmotionsMANIP-1474
Better Builders® Emotions feature the magnetic fun of the original ball and rod construction toy, but assembled as 6 dramatic play characters. The faces express 6 distinct emotions to which children can relate: happy, sad, angry, surprised, confused, and scared.
Ages 2 and up
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Anger Management SpeedwayMANIP-0972
This game helps teens and adults improve their ability to identify, cope with, and express their anger. Players will be able to: identify effects of anger on health and wellness, increase awareness of managing anger, identify coping outlets, and increase awareness of the role that anger has in people's lives.
Ages: 11 and Up
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Thumball: EmpathyMANIP-1292
Players respond to prompts on this ball around the topic of empathy. They are encouraged to discuss how to stand in someone else's shoes show good listening and make skillful statements to others as they experience any of several emotions. This Thumball offers a fun way for students to discuss the topic of empathy.
Ages-6 and up
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Let's Talk Coloring BooksMANIP - 1435
Set of four coloring books designed to help children express themselves and reveal problems or trauma that they may have experienced
Coloring books address different areas of a child's life such as school, family, and self.
Ages: 4 and up
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Recovery the Board GameMANIP- 1436
Recovery..the board game is a playful, share and stare, humbling, happy, healing process! Designed by two recovering individuals (one of them a professional comedian), it combines elements of all the games you enjoyed as a child, the lessons of adulthood and the mistakes you made in between those periods.
Ages: 10 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Anger IQMANIP-1945
Anger IQ teaches teens and adults the impact of anger on the decision-making process so that they can better control their actions when angry feelings erupt. Questions and prompts encourage players to analyze anger-provoking situations, identify possible consequences of bad decisions, and make good choices.
Ages: 14 and up
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Toss and Learn: Roll for ControlMANIP-1963
Take Control of Impulse Control focuses on areas including thinking before you act; recognizing consequences of impulsive behavior; not acting on impulses, especially when angry; using self-talk to help combat impulsive urges; taking responsibility for your actions, and more!
Ages: 9 and up
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Toss and Learn: Toss Your AngerMANIP-1960
Toss Your Anger focuses on areas including being respectful; using positive self-talk; recognizing consequences; determining the right responses to anger; counting to ten and deep breathing techniques to relieve angry feelings, and more!
Ages: 9 and up
Divorce and Family Issues
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Between You & MeMANIP 172
The open-ended questions featured in this game offer children a fun, nonthreatening, and indirect way to identify their feelings and values and express what's on their minds. Game cards pose questions that have no right or wrong answers but do address issues of right and wrong. The cards are organized into the following 9 categories: Manage Your Anger, Be Creative, That's Private, Say When it Hurts, Do the Right Thing, Express Yourself, Put Yourself in Someone Else's Place, Trust Your Gut, and Divorce.
Ages: 6-18
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The Changing Family GameMANIP-440
This engaging board game gives therapists a convenient and very focused way to address the needs of children affected by divorce. Using principles of cognitive restructuring and behavioral rehearsal, it helps children develop more realistic and adaptive attitudes about their parents' divorce.
Ages: 8 and Up
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Changing Family GamesMANIP-241
Covers such issues as separation, divorce, natural disasters, remarriage, adoption, moving, foster homes, and more. The set includes six game boards, an instruction manual, and all the materials necessary to play the games.
Ages 6-12.
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Let's Talk About Separation and DivorceMANIP-717
These cards are intended to give children the opportunity to express their feelings. Each one is designed to help kids accept the reality of separation and divorce, to cope with stress, to have a positive self-image, to see friends and family as a source of support, and not to blame themselves or anyone else.
Ages: 6 and Up
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My 2 Homes: A Game to Help Kids Understand and Accept DivorceMANIP- 1239
Designed for children who are having difficulty adjusting to their parents' divorce, this engaging game lets children deal with problems on their own terms through play. The game was designed to be a tool to help children communicate their feelings about divorce.
Ages: 5-12
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My Parents Split UpMANIP-318
This easy-to-play card game deals with the emotions, anxieties, and concerns of children going through parental separation or divorce. It focuses on many of the problems these children are likely to encounter, allowing them to discuss their feelings in a safe, supportive context.
Ages: 6 and Up
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Nobody Asked Me!MANIP-158
Half of all children in the U.S. will experience parental divorce before they turn 18. For a child, this experience can be confusing, tumultuous, and depressing. Nobody Asked Me! provides an avenue for children to express and cope with such feelings.
Ages:8-15
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The Peace PathMANIP-164
This is one of many important questions raised by The Peace Path, a board game designed for children from violent, abusive or dysfunctional families. This unique game not only teaches alternatives to violent behavior but also addresses the more immediate issue of what the child should do at the moment violence is occurring.
Ages: 6-14
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SplitsvilleMANIP-1214
Children are faced with many challenges when their parents separate or divorce.This upbeat game uses ice cream sundae toppings to teach six important skills kids need to successfully navigate parental separation.
Ages: 6-12
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The Talking, Feeling, & Doing Divorce Card GameMANIP-315
This card game addresses divorce and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide guidance. The cards prompt children to reveal the issues uppermost in their minds.
Ages: 6-12
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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The Upside Down Divorce Board GameMANIP-221
Players will learn to develop new coping skills to help them deal with the common problems that occur after a separation or divorce. As players go around the colorful board they flip their playing pieces upside down. To turn them right side up, they have to learn new coping and communication skills.
Ages: 6-12
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Lets Talk About Separation And DivorceMANIP-0717
This game was designed by a child psychologist to help children accept the reality of a separation or divorce, to cope with associated stress, to have a positive self-image, and to see friends and family as a source of support. The game helps foster a positive relationship between separated and divorced parents and their children.
Ages: 6 and up
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Let's Talk Coloring BooksMANIP - 1435
Set of four coloring books designed to help children express themselves and reveal problems or trauma that they may have experienced
Coloring books address different areas of a child's life such as school, family, and self.
Ages: 4 and up
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Magnetic DollhouseMANIP - 1415
Children will exercise their imaginations for hours with this magnetic playset that encourages storytelling, promote problem-solving skills, and build skills in sequencing.
Ages: 3 and up
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Mix and Match Magnetic FamiliesMANIP-1923
Children mix and match our illustrated blocks to create contemporary families—and build eye/hand coordination! Featuring modern styling and a variety of skin tones, the blocks have powerful embedded magnets for no-fail building, making it easy for kids to put together families as unique as their own.
Ages: 3-6
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Actions & Consequences for Teens Card GameMANIP-218
This interactive card game is developed to help participants stop, think about their options, consider the consequences of their behavior, and ultimately make better personal choices. 75 real-life situation cards explore six relevant areas: Alcohol and Drugs; Family; Managing Anger, Time, and Money; Peer Relations; Personal Health and Responsibility; Rules and Laws.
Ages: 12-18
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Equipped for Life GameMANIP-962
This game is designed to help youth and young adults think and act responsibly. Topics include: daily living, education, relationships, school, community substance abuse, employment, and after school activities. Players are asked to identify thinking errors and replace them with accurate thoughts and create positive action plans for themselves, other individuals, and the community as a whole.
Ages: 10 and up
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The Drugs and Alcohol GameMANIP-171
This game familiarizes children with the situations that often lead to substance use and, through discussion and role playing, teaches them how to successfully refrain from using drugs and alcohol.
Ages: 10 and Up
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The Relapse Prevention GameMANIP-502
Here is a cognitive-behavioral relapse prevention program for adolescents and adults recovering from alcohol and drug abuse. The game systematically prepares them to deal with the many threats to sobriety by identifying subconscious urges to use and countering them with conscious and rational arguments.
Ages: 13 and Up
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Recovery the Board GameMANIP- 1436
Recovery..the board game is a playful, share and stare, humbling, happy, healing process! Designed by two recovering individuals (one of them a professional comedian), it combines elements of all the games you enjoyed as a child, the lessons of adulthood and the mistakes you made in between those periods.
Ages: 10 and up
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BlundersMANIP-642
Sometimes you can learn a lot from negative role models, like the aptly named Blunder family—Becky, Bobby, Brenda, and Billy. As kids help this hilarious foursome improve their manners, they also discover how to show kindness, how to properly introduce oneself, how to be courteous on the phone, and much, much more.
Ages: 5 and Up
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Boom Boom Cards: Kit for a Social Revolution Teen EditionMANIP-694
Revolutionary acts for school, friends & home! Performing intentional acts of kindness for family and friends, at school or at home, you can spread guerrilla goodness in your own way and be an important part of changing the world for the better.
Ages: 13-18
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Bounce Back Board Game: Teen VersionMANIP-520
When children possess specific resiliency skills such as insight, a sense of humor, and persistence, they can cope with psychological problems that might otherwise have lifelong effects. This game challenges players to find answers to problems and reduce their stress level.
Ages: 12 and Up
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Circle of FriendsMANIP-1042
Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more.
Ages:5-12
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Common TiesMANIP-316
When children enter a new culture, they often experience fear, anxiety, and stress. Common Ties eases this process by helping children find shared feelings and experiences and accept differences in a non-divisive way.
Ages: 8-12
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Cyber SafeMANIP-518
Players learn how to stay safe from predators, bullies, scams, and identity theft, as they travel through the exciting, yet dangerous world of the Internet, cell phones, MP3 players, and other wireless devices.
Ages: 8-12
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Friendship IslandMANIP-155
Players cooperate and help each other as well as answer questions about friendship to win points for themselves. The game also helps shy and socially delayed students explore friendship issues that they would be hesitant to verbalize without the special supportive environment of the game.
Ages: 6-9
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Intermediate Life Skills Clever Catch BallMANIP-183
A 24" inflatable ball for grades 4-6 deals with questions relating to daily life including, What should you do if you got locked out of your house?; What should you do if a stranger is following you for a long period of time?
Ages: 9-12
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The Helping, Sharing, and Caring GameMANIP-169
The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence.
Ages: 4-11
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Journey to FriendsvilleMANIP-700
Players learn: to approach other children and make new friends; to deal with others fairly; to resolve conflicts in a win-win way; to express themselves assertively but not aggressively; to use listening skills; to contribute to groups; and to use humor appropriately.
Ages: 6-12
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Leadership: it's not a game for guppiesMANIP 1303
This game will help players improve their leadership skills and develop an understanding for the key concepts in becoming a good leader. Good leaders focus on moving the group towards accomplishing their goals and keeping the group members motivated. This games teaches those critical skills.
Ages: 10-14
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Photo Social Stories Cards About Kids & Their Families Card GameMANIP-1231
Each card presents a basic social concept that children need to learn to get along with family members. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations.
Ages: 5-12
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Photo Social Stories Cards About Kids in the Community Card GameMANIP-1230
Each card presents a basic social concept that children need to learn to behave appropriately in community settings particularly when peers are present. The stories help children pay attention to important social cues, to understand the perspective of others, and to respond appropriately in social situations.
Ages: 5-12
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Puzzled?MANIP-159
As they work together to assemble jigsaw puzzles, players learn five problem-solving strategies: Reframe It; Do Something Different; Picture the Solution; Stop and Think; and Try Kindness. On each turn, a spinner determines which of these strategies players must use to solve thought-provoking problems posed on game cards.
Ages: 7 and Up
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The Question Challenge GameMANIP 723
This is a language card game where kids have fun aswering over 1,000 questions! The questions present situations where kids learn to understand sarcasm, state opinions, questioning skills, plus much more. This Mom's Choice Award-Winning game is sure to keep your kids entertained!
Ages: 6 and Up
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Sensory Diet GameMANIP-486
Help children maintain calm, focus, and organization throughout the day with Super Duper’s Sensory Diet Game. Children with sensory processing and modulation problems will learn how to feel “just right” as they face various situations at home, at school, and in the community.
Ages: 5 and Up
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Smart Sharks Hang in There: RESILIENCE Card GameMANIP-1317
Grades 5-8. Based on the popular card game 21, players learn key skills while they try to get as close to 21 as possible without going over. This card game teaches players that resilience is one of the crucial character strengths needed for success in school, sports, career and life in general. By learning from past mistakes instead of allowing failure to take over, players will learn key strategies to persevere creating greater self-esteem and confidence. Players will learn that everyone can acquire new skills and strategies to become more resilient. They will learn how resiliency facilitates meeting goals and challenges as well as specific skills for maintaining the motivation to bounce back after temporary setbacks. These skills are outlined on a color foldout.
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The Social Conflict GameMANIP 173
Designed for use with children and adolescents who experience frequent conflict with peers, The Social Conflict Game teaches seven cognitive and behavioral conflict resolution skills to reduce interpersonal antagonism: Recognizing that circumstances are often the source of conflict, Assuming personal responsibility for conflict, Learning the other person's point of view, Disputing beliefs that justify aggression, Thinking ahead about consequences, Using assertive rather than aggressive behavior, Using problem-solving skills, The Social Conflicts Inventory, which comes with the game, tells you which cognitive skills to focus on, and in turn, which of the game's 200+ cards to use.
Ages: 8 and Up
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Social Inferences Fun DeckMANIP 1233
Social Inferences Fun Deck with Super Duper Secret Decoder has 63 social story cards to help children improve their inference-making skills. Children listen to/read the stories and choose the answer that represents a logical inference.
Ages: 7 and Up
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Social Skills: Boxed set of 6 Board GamesMANIP-391
This game addressing morals, manners, empathy, friendship, and showing and managing emotions, these games encourage discussion among students about proper social behavior as they strive to find the best solution to problems.
Ages: 6-12
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Solution CityMANIP-167
By playing the game, children can master each of the following problem-solving skills: Reframing, Doing Something Different, Remembering Exceptions, and Asking the Magic Question. Children learn to focus on potential solutions to problems by taking decisive action to make things right, instead of dwelling on what's wrong.
Ages: 8-15
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Stop, Relax & Think Board GameMANIP-225
A game to help impulsive children think before they act. In this ever-popular board game, active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve.
Ages: 6-12
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That's Life! A Game of Life SkillsMANIP-80
Individuals with developmental disabilities gain independence with these language and reasoning lessons in homemaking, health, money management, entertainment, and government.
Ages: 11-18
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Things People DoMANIP-296
Things People Do is a fun, easy-to-play game that builds expressive language skills and life skills by engaging students in discussions about everyday activities. The game board features 30 full-color illustration of common activities, such as shopping for groceries, brushing teeth, and using a computer.
Ages: All ages
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TopicTalk Conversation Card GameMANIP 1234
TopicTalk Conversation Card Game is a fun way to help kids begin a conversation with a specific topic, ask/answer questions about the topic, make comments, and/or maintain the topic for a specific time.
Ages: 7 and Up
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What Do You Say... What Do You Do... At Home?MANIP-1014
What Do You Say... What Do You Do... At Home? is an imaginative, interactive board game for teaching and reinforcing important home social skills that students need. Students move around the house answering social skills questions. For each correct answer, the student collects a token.
Ages:5-14
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What Do You Say...What Do You Do... In the Community?MANIP-1237
What Do You Say What Do You Do In the Community? is an interactive, open-ended game that builds social and decision-making skills appropriate for a variety of situations.Ages 5-14
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You And MeMANIP - 1649
The You & Me Social Skills Board Game Ages 4-12. A cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend.
Ages 6-13
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Clever Catch Ball - Life Skills IntermediateMANIP-0183
24 inch inflatable ball deals with questions relating to daily life. What should you do if a stranger is following you for a long period of time? or What would you do if a fire broke out in your house?
Ages-10 and up
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Clever Catch Ball - Life Skills PrimaryMANIP-0184
24 inch inflatable ball deals with questions relating to daily life. What should you do if a stranger is following you for a long period of time? or What would you do if a fire broke out in your house?
Ages-6 and up
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Let's Talk Coloring BooksMANIP - 1435
Set of four coloring books designed to help children express themselves and reveal problems or trauma that they may have experienced
Coloring books address different areas of a child's life such as school, family, and self.
Ages: 4 and up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Treasure Chest of Group ActivitiesMANIP - 1414
The title says it all. This box of activity sheets really is a "treasure chest" for busy counselors seeking new and engaging ways to help children and teens develop academic, social, and life skills.
Ages: 6 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Toss and Learn: Roll and ResolveMANIP-1961
Roll and Resolve focuses on areas including talking it out with friends; being fair to each other; being a good listener; learning to compromise; showing empathy; recognizing when to apologize; learning to forgive; understanding body language.
Ages: 9 and up
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
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Interview ChallengeMANIP-1966
Interview Challenge® is an educational board game designed to teach important job interviewing skills. In the game, players compete to give Paula, a fictitious job applicant, the best advice on how to succeed in her interview. In the process of playing the game, players learn eight vital skills for successful interviewing, as well as seven major types of questions and how to answer them.
Ages: 13 and up
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Career ChallengeMANIP-1965
Career Challenge® is a board game specifically designed to help students explore careers that may be good matches for their talents, interests, and work preferences. Players learn important facts about many careers and are encouraged to explore careers about which they previously had no knowledge or interest.
Ages: 13 and up
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The Coping Skills GameMANIP-1193
Children will learn to deal with feelings, adjust attitudes, discover choices, accept imperfections, and more. Real-life situations are challenging and fun.
Ages 7-12
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The Good Mourning GameMANIP-179
The board illustrates nature's basic cycle, which, like the grief cycle, moves from stormy intensity to relative calm. Game cards introduce techniques that can help children work through the grieving process. Players learn to share memories, explore feelings, enjoy laughter and play, relax, and identify their own coping strategies.
Ages: 6-18
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Photo Feelings Fun DeckMANIP-1300
This feeling-filled, multicultural deck has 28 pairs of cards demonstrating seven basic emotions: happy, sad, surprised, scared, thoughtful, tired, and angry.
Ages: 4 and Up
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The Saying Goodbye GameMANIP-226
The Saying Goodbye Game gives grieving children the chance to explore their feelings about death in a safe and supportive environment. The Saying Goodbye Game uses a variety of art therapy techniques to help children open up. Ages: 6-12
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Changing Family GamesMANIP-241
Covers such issues as separation, divorce, natural disasters, remarriage, adoption, moving, foster homes, and more. The set includes six game boards, an instruction manual, and all the materials necessary to play the games.
Ages 6-12.
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The Family Living GameMANIP 504
Parents' game cards teach reflective listening, helping the child explore alternative solutions to problems, sending clear messages, and punishing and praising the child appropriately. Children's game cards teach assertiveness, acceptance of imperfect parental behavior, and acknowledgement and reciprocity in response to positive parental behavior. Communication game cards are answered jointly by parents and their children and encourage interaction and a chance to practice win/win negotiation.
Ages: 8 and Up
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Magnetic DollhouseMANIP - 1415
Children will exercise their imaginations for hours with this magnetic playset that encourages storytelling, promote problem-solving skills, and build skills in sequencing.
Ages: 3 and up
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Mix and Match Magnetic FamiliesMANIP-1923
Children mix and match our illustrated blocks to create contemporary families—and build eye/hand coordination! Featuring modern styling and a variety of skin tones, the blocks have powerful embedded magnets for no-fail building, making it easy for kids to put together families as unique as their own.
Ages: 3-6
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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The Dinosaur's Journey to High Self-EsteemMANIP-963
Low self-esteem can be a significant factor in a host of childhood problems including depression, underachievement, and behavioral difficulties. The Dinosaur's Journey takes children through the Valley of Values, the Cave of Acceptance, and the Land of Courage.
Ages: 5-12
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Dr. PlayWell's Learning Self Control in SchoolMANIP- 1238
This game is designed to help children think about the consequences of their behavior and distinguish good choices from bad ones. The game will also help children practice relaxation and self-control behaviors, learning that they can control their bodies as well as their behavior.
Ages: 6-12
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Dr. PlayWell's Think Positive Board GameMANIP-224
Study after study tells us that children with a positive, optimistic attitude will be less susceptible to depression and other emotional and behavioral problems. This game teaches children how to identify and change negative thinking, how to recognize the effects of a negative and pessimistic attitude, and how to behave in ways that are more socially appropriate
Ages: 6-12
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Exploring My Self-EsteemMANIP-154
Exploring My Self-Esteem is a nonthreatening game that draws on each child's experiences and emotions, revealing for the therapist how children see themselves and how they typically deal with their feelings.
Ages: 5-12
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Feeling GoodMANIP-304
Sometimes we need a little help to feel good about ourselves, whether it's a compliment from a friend or a kindly gesture from a neighbor. And now there's another source of help: All you have to do is play the Feeling Good game. "Feeling Cards" get players thinking positive thoughts and help them recognize what makes them feel bad. "Doing Cards" give players the opportunity to act out feelings through role playing and drawing.
Ages: 9 and Up
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The Helping, Sharing, and Caring GameMANIP-169
The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence.
Ages: 4-11
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The Impulse Control GameMANIP-708
As players make their way through a maze of roads on the colorful game board, they face a series of questions: Should I take the short route, or the safe but longer route? Is the easy way the best way? Players must choose their routes carefully and anticipate the consequences of their actions.
Ages: 8-15
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One of a Kind A Self-Esteem Card GameMANIP-875
This lively card game delivers fast-paced fun while helping kids become aware of their unique and special qualities. Players draw, match, and shed cards, answering questions as they go. (For example: “Would you choose yourself as a friend? Why or why not?”)
Ages: 6-12
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The Self-Concept GameMANIP-753
This appealing board game is an great way to engage—and treat—children who are too old for puppets and toys, but too young to express themselves readily in therapy. It improves self-esteem by giving children a clearer, more realistic picture of themselves in five areas: Scholastic Competence; Social Acceptance; Physical Appearance; Athletic Competence; and Behavioral Competence.
Age: 8 and Up
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Self Esteem BINGO! for AdultsMANIP-957
Focuses on one of the most important topics in classrooms and clinics. Helps players to understand self-esteem Boosters and Busters, the benefits of self-esteem, how to acknowledge their own strengths and how to take responsibility.
Ages: 16 and Up
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The Talking, Feeling, & Doing Shyness Card GameMANIP-312
This card game addresses shyness and is designed to help a counselor, teacher, or parent focus on specific areas that are a concern to children. The card game is intended to help children reveal their concerns and conflicts to an adult who can provide guidance. The cards prompt children to reveal the issues uppermost in their minds.
Ages: 6-12
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Thumballs: Personal StrengthsMANIP-1181
Throw it, catch it, look under your thumb, and react. This pleasingly squeezable, 4-inch ball has 32 facets bearing questions or prompts. Discussions may include identifying what your personal strengths are and when and how to use them to deal with everyday issues. This interactive tool gets kids to open up and talk, easing social conversations and enabling closer relationships.
Ages: 4 and Up
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Use Your I'sMANIP-306
Use Your I's is a board game that teaches children how to express their feelings without jeopardizing the rights of others. Game cards provide realistic situations that provoke emotions such as anger, guilt, humiliation, happiness, and embarrassment. Players learn to verbally describe their feelings to others and explain why they feel the way they do.
Ages: 5-10
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Let's Talk Coloring BooksMANIP - 1435
Set of four coloring books designed to help children express themselves and reveal problems or trauma that they may have experienced
Coloring books address different areas of a child's life such as school, family, and self.
Ages: 4 and up
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"Let's Make Friends"MANIP-721
"Let's Make Friends" teaches children how to develop relationships with peers in which they feel liked, respected and valued. The main categories of this fun-filled card game contain the most important skills to making and keeping friends.
Ages: 5-10
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Any Game CardsMANIP-507
Simply add in these one-sentence cards to any popular game to make it therapeutic. There are six different card sets featuring relevant questions about bullying, social skills, self-esteem, anger, character, and staying healthy. In between turns, a child answers a question with an immediate response to keep the game pace going.
Ages: 6 and Up
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Best, Worst, First ThumballMANIP 1291
Best, Worst, First Thumball stimulates conversations about player's best, worst or first life experiences. Great conversation starter and relationship building activity. Compare and contrast life events with each other. Share stories about best, worst or first memories. This is and easy way to get acquainted. Stimulates interesting recollections and reflective thinking.
Ages: 3 and Up
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BlundersMANIP-642
Sometimes you can learn a lot from negative role models, like the aptly named Blunder family—Becky, Bobby, Brenda, and Billy. As kids help this hilarious foursome improve their manners, they also discover how to show kindness, how to properly introduce oneself, how to be courteous on the phone, and much, much more.
Ages: 5 and Up
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Boundaries Baseball GameMANIP-1212
This board/card game utilizes a baseball diamond format as a visual reminder for not going out of bounds. Players move pawns around the board and answer questions from the 4 card categories: Saying and Accepting "NO"; Managing strong emotions; Respecting personal space and property; and Relationship/Communication limits.
Ages: 6-12
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Caves and ClawsMANIP-423
Caves & Claws is a cooperative, humorous, fantasy game. You are part of a team of archaeologists searching through temples and caves to recover valuable treasures and artifacts. There are pathways built by the players, treasures and dangers, and remedies for the dangers. Cooperation can be fun as the players work to build an accessible path, find the artifacts, and return safely to the tent. Ages: 6 and Up
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Circle of FriendsMANIP-1042
Kids learn friendship-building skills such as listening, patience, and paying attention, and how to deal with various friendship issues such as teasing, bullies, jealousy, anger, and more.
Ages:5-12
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Creatures and CrittersMANIP-478
Strengthen your students' semantic, syntactic, and pragmatic language skills using these fun and engaging cards. Children love to talk about the dinosaurs, frogs, dogs, cats, and rabbits illustrated in the 5 card decks.
Ages: 4-8
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Difficult Situations Fun DeckMANIP - 1302
Difficult Situations Fun Deck helps students discuss how they would react to a variety of stressful situations. Use these 56 illustrated cards to talk about safety, emotions, and different ways of acting in response to events that might occur
Ages 4 and Up
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Double Trouble A Game of Social SkillsMANIP-1304
Double Trouble teaches 16 essential social skills with colorful anime-style illustrations, making it beneficial for readers and nonreaders alike. The object of the game is to be the first player to collect five matching pairs of cards. When a player collects a match, he or she races to give three examples of the social skill shown. Meanwhile, another player tries repeatedly to roll doubles with a pair of dice. The first to achieve his or her objective wins the pair of cards. Children will love this fast-paced card game with a unique, exciting twist. Includes 64 cards, 2 dice, and instructions for two ways to play. For 2 to 4 players.
Ages 5 and up
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Dr Playwell's Game Of Social Success GameMANIP-796
Teaching children social skills is an important part of every counseling program, and this game makes it fun and easy. Each player fills out a "Get to Know Me" questionnaire and then must remember important things about the other players in order to advance.
Ages:6-12
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Dr. PlayWell's Best Behavior GameMANIP-780
Behavioral problems account for as many as 50% of all referrals to counselors, and games have been shown to be one of the best ways to turn around non-compliant or oppositional kids. This game uses a multi-modal approach to teach new skills, including emotional (affective), behavioral, cognitive, and social skills.
Ages: 6-12
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Empathy CountsMANIP-1216
Give kids an opportunity to walk in someone else's shoes. By playing this lively game of dominoes, students develop the capacity to understand the feelings of others.
Ages: 6-12
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Expressionary!MANIP-220
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts.
Ages: 12-17
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Figure Me OutMANIP-1036
This game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking.Designed for children with Asperger Syndrome in mind.
Ages 6-12.
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Focus on Manners! Fun DeckMANIP - 1310
Focus On Manners Fun Deck has 60 cards to help students talk about different types of behaviors they may see at school, in the community, and at home.
Ages 5 and Up
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Great Group Games Cards on the Go: 50 Favorite Team BuildersMANIP-901
This card deck features 50 popular games printed on colorful cards. Teachers and group leaders will find tips and methods to engage students and learners of all ages in any setting. The fun, low-prep games offer surefire ways to transform a group into a cohesive team, and they are based on the stages of group development and represent a variety of learning styles.
Ages: All Ages
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The Helping, Sharing, and Caring GameMANIP-169
The purpose of this game is to provide an enjoyable game in the context of which important issues are introduced. A wide variety of issues are focused on: self-esteem, manners, safety, ethics, values, health, consideration for others, interpersonal relations, the value of learning, sympathy, empathy, and competence.
Ages: 4-11
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Icebreaker ThumballMANIP 1288
Learn more about yourself and others with participation in this team building activity. This activity allows adults of all ages to get to know each other.
Ages: 3 and Up
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Journey to FriendsvilleMANIP-700
Players learn: to approach other children and make new friends; to deal with others fairly; to resolve conflicts in a win-win way; to express themselves assertively but not aggressively; to use listening skills; to contribute to groups; and to use humor appropriately.
Ages: 6-12
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Mumble JumbleMANIP-439
Mumble Jumble gives children and teens a chance to "practice" conversation in a safe, structured, and often hilarious way. Working in teams, players attempt to create logical conversations from sets of unordered sentences (dialogue strips).
Ages: 9-16 years
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Operation: Breaking the Boy Code Card GameMANIP-116
This game is designed to help boys learn and reinforce appropriate friendship skills and personal skills focusing on gender-specific examples.
Ages: 8-12
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Operation: Breaking the Girl Code Card GameMANIP-1167
This game is designed to help girls learn and reinforce appropriate friendship skills and personal skills focusing on gender-specific examples.
Ages: 8-12
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Photo Social Stories: Kids in SchoolMANIP-1149
These card games teach basic social concepts that children need to behave appropriately in all kinds of settings. Each card presents a color photograph of a social situation on one side and The Story, The Facts, and Questions on the reverse. The Story explains what is happening in the photo, The Facts quickly list essential details, and Questions encourage discussion.
Ages: 5-12
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Photo Social Story CardsMANIP-1063
Photo Social Story Cards are a tool for teaching social skills to young children. The goal of the cards is to increase a child's understanding of typical social situations and to make him/her more comfortable in the social world. Simple stories, illustrated with concrete photographs, teach children how they are expected to act in typical social situations.
Ages: 5-12
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The Question Challenge Card GameMANIP 723
This is a language card game where kids have fun aswering over 1,000 questions! The questions present situations where kids learn to understand sarcasm, state opinions, questioning skills, plus much more. This Mom's Choice Award-Winning game is sure to keep your kids entertained!
Ages: 6 and Up
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The Secret DoorMANIP 1131
A mystery game! Valuables have been stolen, and we have to find them before midnight. Together we search through the mansion for clues. At midnight, the thieves may slip away with all the hidden booty! Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the cooperative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of memory and logic get a workout, too. Each game is different, exciting and tricky. That's why adults like playing along! Get the magnifying glass, Holmes, and let's get on with the Case. Midnight approaches! Includes: 12 x 12" board, clock cards, set of valuables, the secret door.
Ages: 5 and Up
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The Self-Concept GameMANIP-753
The Self-Concept Game is an expressive and receptive language card game that targets social skills and reasoning. Students practice skills that are necessary for effective communication and problem solving.
Ages: 6 and Up
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The Social Conflict GameMANIP 173
Designed for use with children and adolescents who experience frequent conflict with peers, The Social Conflict Game teaches seven cognitive and behavioral conflict resolution skills to reduce interpersonal antagonism: Recognizing that circumstances are often the source of conflict, Assuming personal responsibility for conflict, Learning the other person's point of view, Disputing beliefs that justify aggression, Thinking ahead about consequences, Using assertive rather than aggressive behavior, Using problem-solving skills. The Social Conflicts Inventory, which comes with the game, tells you which cognitive skills to focus on, and in turn, which of the game's 200+ cards to use.
Ages: 8 and Up
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Social Skills Chipper ChatMANIP-541
Social Skills Chipper Chat is a fun, motivating, magnetic chip game designed to help students discuss and understand appropriate ways of dealing with numerous social situations.
Ages: 4-12
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The Social Skills GameMANIP-429
This appealing board game teaches children attitudes and behaviors that promote positive interaction with their peers. It is especially helpful with those who are shy or socially neglected.Game cards focus on four skill areas: Making Friends, Responding Positively to Peers, Cooperating with Peers, and Communicating Needs.
Ages: 8 and Up
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Social Skills: Boxed set of 6 Board GamesMANIP-391
This game addressing morals, manners, empathy, friendship, and showing and managing emotions, these games encourage discussion among students about proper social behavior as they strive to find the best solution to problems.
Ages: 6-12
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Social SmartsMANIP-1213
Reminding kids that they are in control of what they think and say, this clever matching game focuses on social behavior and communication skills. It is especially useful with children who tend to misread social cues, including those on the autism spectrum. Ages: 6-10
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Stop the Drama ThumballMANIP 1289
Thumball is a soft stuffed ball to throw, roll, or pass in a circle or randomly. Catch it! Look under your thumb. Respond to the prompt. Kids absolutely love this interactive tool that will get them talking and sharing. Without even knowing it, you will be encouraging the use of interpersonal skills including taking turns, eye contact, listening, responding, valuing similarities and respecting individual differences. Players are encouraged to discuss interpersonal drama, how it starts, how it can lead to many different kinds of problems for oneself and others, and what they can do to prevent or deal with it.
Ages: 3 and Up
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Talk Blocks :Tthe Fun & Practical Way to CommunicateMANIP-707
Lets youngsters express how they feel and what they need with Talk Blocks. Red blocks show 12 different emotions, while green blocks illustrate 12 different needs.
Ages: 3 and up
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Talk-It-OutMANIP-90
Specially designed to get teens talking, this game supports the therapeutic process by addressing cognitive, emotional, and behavioral issues that affect adolescents. Game cards give teens the opportunity to discuss family, friends, feelings, values, dreams, and hopes for the future.
Ages 12 and Up
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Talking Tools: a Collection of Ten Counseling GamesMANIP-242
These games are designed to provide a framework of activities and questions for therapeutic group discussions. These eight games deal with frustration management, expression of feelings, friendship skills, safety among strangers, cooperation, divorce, bereavement, and self-concept.
Ages: 5-10
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The UnGameMANIP-267
The Ungame is the most popular communication game ever made and is used in tens of thousands of homes, schools, and counseling settings. Players go around the board answering both light-hearted and serious questions. Players also land on squares that require they ask questions of another player or make comments about any subject at all.
Ages: 5 and up
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The You & Me Social Skills Card GameMANIP-1064
This card game is designed to simulate a standard 52-card deck - with a twist! Instead of numbered cards, there are 13 different children; instead of the four traditional suits, there are four social skills areas (Having Fun, Inviting a Friend, Talking, and Solving a Problem). As children play the game, they make up stories that demonstrate social awareness using the 13 different character cards.
Ages: 2-4
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Thumballs: Personal StrengthsMANIP-1181
Throw it, catch it, look under your thumb, and react. This pleasingly squeezable, 4-inch ball has 32 facets bearing questions or prompts. Discussions may include identifying what your personal strengths are and when and how to use them to deal with everyday issues. This interactive tool gets kids to open up and talk, easing social conversations and enabling closer relationships.
Ages: 4 and Up
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Too Much, Too Little, Just RightMANIP-170
People communicate using not only words, but also tone of voice and body language. Many children, however, fail to notice these relatively subtle social cues. This game teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message.
Ages: 5-12
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Webber Photo Cards-Social IssuesMANIP-525
Webber Photo Cards-Social Issues contains 262 large color photo cards to encourage individual or group discussions about important social issues that impact our daily lives. This set is ideal for anyone working with students or adults that need high level, interesting subjects to write about and discuss. The back of each card has a definition of the topic, three facts about the topic, and five open-ended questions that require more than a yes or "no answer.
Ages: 12 and Up
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Webber Pragmatics Playing CardsMANIP 490
If a child hasn't learned the rules of social language, interacting with other peers and adults is not always easy. With these four decks of Pragmatics Playing Cards, children will master these rules and discover ways to manage challenging social situations.
Ages: 8 and Up
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What Do You Say... What Do You Do... At School?MANIP-555
What Do You Say....What Do You Do...At School? is a game for teaching and reinforcing important social skills that children need for successful interaction with their peers, teachers, and parents. The social situation cards in the game target reasoning, inferencing, pragmatic, narrative, and conversational skills.
Ages: 5 and Up
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What Should Miranda Do?MANIP-1164
Miranda Peabody needs your help!! Help her solve problems using important social skills. Children will learn to verbally explain and physically demonstrate the important skills they need to get along with others, be a kind and compassionate person, and make friends more easily. Ages: 8-12
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What's Up? A That's LIFE! Game of Social LanguageMANIP-81
Students role-play and practice what to say in social interactions and engage in short conversations with this language-based game for social skills.
Ages: 12-16
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Who Are You? ThumballMANIP-1029
Each of these pleasingly squeezable 4-inch balls has 32 facets bearing questions, graphics, or topics. Make up your own rules or follow those provided. The Who Are You? ball stimulates social conversation and closer relationships
Ages: 4 and Up
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WHODUNITMANIP-517
Teaches children that when they act responsibly, they feel good about themselves. This entertaining game encourages children to make responsible choices in their everyday lives. The players must figure out who is performing mysterious acts of kindness in their school.
Ages:7-12
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You & Me: A Game That Teaches Social Skills and Social AwarenessMANIP-1044
Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend.
Ages: 4-12
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Too Close, Too Far, Just RightMANIP - 1485
Many kids are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what’s “too close,” “too far,” or “just right” in various social situations.
Ages 5-12
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You And MeMANIP - 1649
The You & Me Social Skills Board Game Ages 4-12. A cooperative board game that teaches day-to-day social skills and social awareness. Designed to help children become socially aware of the world they live in, as they build the social skills they need in everyday life: helping, sharing, being polite, cooperating, understanding different points of views, listening, following rules, acting assertively, and being a friend.
Ages 6-13
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Actions and Consequences for TeensMANIP-0218
This interactive card game helps students learn to stop and think about their actions; consider the consequences of their behavior; and ultimately make better personal choices. Contains 75 real-life situation cards that explore six areas that are challenging for teens: alcohol and drugs; family issues; managing anger, time, and money; peer relations; personal health and responsibility; and rules and laws.
Ages: 10 and up
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Clue Cards: 5 Card Packs to Improve Social CommunicationMANIP-1473
Clue Cards help children and teens learn to perceive and understand the “details” of social presentation. An informative instruction booklet offers clear guidelines for using these 5 card decks: Get a Clue—Children find “clues” in 15 social situations and make inferences based on those clues., Faces and Feelings—Using 40 cards, children link expressions with associated emotions., Body Language—Matching photos and captions, children explore body language for clues about thoughts and feelings., The 5 W’s—Children analyze 10 social scenes by asking “who-what-where-when-why” questions., In Other Words—Kids learn 30 idioms and 26 proverbs that often pop up in social conversation.
Ages : 6 and up
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Problem Solving Photo ScenesMANIP- 1391
Problem situations clients face every day are represented in these 75 realistic full-color photo scenes. The problems depicted are those found in the home and community along with safety-specific situations.
Ages: All Ages
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Social Skills File Folder GamesMANIP-1325
Improve the basic social skills of young children or children with special needs with Key Education's Social Skills mini file folder games. The games and learning activities are perfect for centers and learning stations. They will help with targeted remediation, social problem solving, and the recognition and management of emotions.
Ages: 4 and up
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Treasure Chest of Group ActivitiesMANIP - 1414
The title says it all. This box of activity sheets really is a "treasure chest" for busy counselors seeking new and engaging ways to help children and teens develop academic, social, and life skills.
Ages: 6 and up
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What the Heck Does That Mean?MANIP - 1377
'What the Heck Does That Mean?!' is a card game used for teaching idioms to students.
Ages: 6 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Coping Skills For Kids Card GameMANIP-1947
The deck is sorted into 5 Coping Styles: Relaxation, Distraction, Movement, Processing, and Sensory. There are so many ways to use the discovery deck: to help kids identify which coping skills work for them, as a visual reminder to use a coping skill, or as a way to find new coping skills to expand their toolbox.
Ages; 4 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Toss and Learn: Toss Your AngerMANIP-1960
Toss Your Anger focuses on areas including being respectful; using positive self-talk; recognizing consequences; determining the right responses to anger; counting to ten and deep breathing techniques to relieve angry feelings, and more!
Ages: 9 and up
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Toss and Learn: Give Everyone a Fair ShakeMANIP-1962
This fun game helps players learn important skills and apply them to common situations. Teaches important lessons like: listening, showing respect, compromise, taking responsibility, knowing when to walk away, and more!
Ages: 9 and up
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Emotion CardsMANIP-320
These large, durable color cards are perfect for more literal-minded students or clients. They use photographs, not drawings, to represent a full range of emotions, making it easier for some people to recognize the feeling represented on the card when they see it in the real world.
Ages: All ages
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Facial Expressions Learning CardsMANIP-321
Learning cards are a wonderful way to build language, encourage vocabulary development, and increase reading skills. The Facial Expressions set includes 45 cards (4.25” x 5.5” each), including photographs of facial expressions.
Ages: 4-7
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Feelings DetectiveMANIP-1215
Linking emotions and social skills, this game helps kids understand their own feelings and the feelings of others. It’s especially useful with youngsters who are socially awkward, shy, or on the autism spectrum.
Ages: 6-12
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Figure Me OutMANIP-1036
This game helps kids get to know each other. The game develops social skills by helping children learn to gather information about others and share information about themselves. Children take turns assuming the role of a reporter, getting to the bottom of a story by using Who, What, When, Where, and How questions to figure out what another player is thinking.Designed for children with Asperger Syndrome in mind.
Ages 6-12.
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MagneTalk Turns & TopicMANIP-488
The simple game boards and basic Topic Cards in MagneTalk Turns & Topics are specifically for children with ASDs. The targeted games allow students to have fun and increase their concentration skills gradually while they learn basic game playing and communication skills.
Ages: 4 and up
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Original Tangle TherapyMANIP-697
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Original Tangle With Texture XLMANIP-1026
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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The PowerR Game: Managing StutteringMANIP-292
Help your clients manage their stuttering, increase awareness and change in attitudes and feelings about stuttering, and develop strategies for dealing with daily challenges using a game-board approach to treatment.
Ages: All Ages
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Tangle Jr. Fuzzies Set of TwoMANIP-948
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Tangle Jr. Textured Set of TwoMANIP-949
This magical manipulative relieves stress, helps kids focus, provides sensory stimulation, reduces classroom behavior problems, and makes it easier for people to express their feelings.
Ages: 6 and Up
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Too Much, Too Little, Just RightMANIP-170
People communicate using not only words, but also tone of voice and body language. Many children, however, fail to notice these relatively subtle social cues. This game teaches children to pay attention to tone of voice, observe body language, and note how these cues affect the message.
Ages:5-12
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The Understanding Faces GameMANIP-160
Great for kids with Asperger's syndrome or those who have difficulty with reading emotions. This game is designed to introduce children to several aspects of understanding facial expressions, including two key concepts: Different facial expressions are associated with different feelings, different people may have different facial reactions to the same situation.
Ages:6-12
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Webber Problem Solving Photo LottoMANIP 487
Making good decisions is no problem with this lotto game. Webber Problem Solving Photo Lotto improves reasoning, inferencing, sequencing, and semantic skills—the essential components of logical thinking and the building blocks students need before they can advance to higher-level, abstract problem-solving. Students match photos on their lotto boards with the answers to problem-solving questions on the 192 game cards. Full-color photos make this lotto game appropriate for students with autism, learning disabilities, specific language impairments, attention deficits, and auditory-processing disorders.
Ages: 6 and Up
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What Did You Say? A Game of Non Verbal LanguageMANIP-308
Many children have a hard time reading body language. This game is designed to aid in teaching children to be aware of their body language and the body language of others. It introduces children to several aspects of understanding body language. This product is also part of the Social Skills/Asperger's Syndrome Game Set.
Ages:6-12
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FOCUSMANIP - 1484
Players have a great time as they practice and improve their ability to stay focused, even with distractions!, Players earn rewards while problem solving with puzzles, words, and lists.
Ages 6-18
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Better Builders EmotionsMANIP-1474
Better Builders® Emotions feature the magnetic fun of the original ball and rod construction toy, but assembled as 6 dramatic play characters. The faces express 6 distinct emotions to which children can relate: happy, sad, angry, surprised, confused, and scared.
Ages 2 and up
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What the Heck Does That Mean?MANIP - 1377
'What the Heck Does That Mean?!' is a card game used for teaching idioms to students.
Ages: 6 and up
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Social-Emotional Photo LibraryMANIP-1937
Get kids talking about feelings, positive character traits and more—with 100 photo cards that promote social-emotional understanding!
Ages: 3-8
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Survivor's JourneySurvivors Journey is therapeutic game for working with survivors of sexual abuse. Players move around the board and land on a variety of spaces that include situational questions, family related questions, general questions about sexual abuse, and positive self statements. Includes two different levels of game play, a children's version and a teen/adult version.
Ages: 8 and Up
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White American Contemporary 5-Member Family Set of DollsMANIP 1270
This set includes a pregnant mother doll (birthing and nursing) as well as other anatomically correct dolls used for counseling purposes.
All Ages
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Recovery the Board GameMANIP- 1436
Recovery..the board game is a playful, share and stare, humbling, happy, healing process! Designed by two recovering individuals (one of them a professional comedian), it combines elements of all the games you enjoyed as a child, the lessons of adulthood and the mistakes you made in between those periods.
Ages: 10 and up
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Too Close, Too Far, Just RightMANIP - 1485
Role-play your way to better understanding of personal space! Many kids, especially those with ADHD, autism, or Asperger's, are unaware of the socially accepted physical boundaries that most of us take for granted. This game helps them learn what's too close, too far, or just right in various social situations.
Ages: 5 and up
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What Do You Know?MANIP - 1413
What Do You Know? is a bilingual therapeutic card game about child sexual & physical abuse and domestic violence. A wonderful tool to be used in many different ways to help children and their families open up about child abuse.
Ages : 6 and up
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Actions & Consequences for Adults Card GameMANIP-1059
This interactive card game is developed to help participants stop, think about their options, consider the consequences of their behavior, and ultimately make better personal choices. 75 real-life situation cards explore six relevant areas: Alcohol and Drugs; Family; Managing Anger, Time, and Money; Peer Relations; Personal Health and Responsibility; Rules and Laws.
Ages: Adult
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Actions & Consequences for Teens Card GameMANIP-218
This interactive card game is developed to help participants stop, think about their options, consider the consequences of their behavior, and ultimately make better personal choices. 75 real-life situation cards explore six relevant areas: Alcohol and Drugs; Family; Managing Anger, Time, and Money; Peer Relations; Personal Health and Responsibility; Rules and Laws.
Ages: 12-18
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Baby SmartsMANIP-166
Baby Smarts gives the opportunity to discuss sex and its consequences, including: facts versus myths about pregnancy, the female reproductive system, sexually transmitted diseases, health, safe-sex practices, and the consequences of unsafe sexual behavior. Above all, it introduces them to the various responsibilities of parenthood.
Ages: 12 and Up
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Best, Worst, First ThumballMANIP 1291
Best, Worst, First Thumball stimulates conversations about player's best, worst or first life experiences. Great conversation starter and relationship building activity. Compare and contrast life events with each other. Share stories about best, worst or first memories. This is and easy way to get acquainted. Stimulates interesting recollections and reflective thinking.
Ages: 3 and Up
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The Coping GameMANIP-971
This engaging game encourages those recovering from mental illness to recognize stressors and warning signs of negative symptoms, and identify specific coping strategies and behaviors that reduce stress and encourage wellness.
Ages: 13 and up
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Difficult Situations Fun DeckMANIP - 1302
Difficult Situations Fun Deck helps students discuss how they would react to a variety of stressful situations.Use these 56 illustrated cards to talk about safety, emotions, and different ways of acting in response to events that might occur.
Ages: 4 and Up
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Dr. Playwell's Coping with Stress Card GameMANIP 1359
This fun-filled card game teaches children how to handle stress using well-researched stress reduction techniques that include: deep breathing and muscle relaxation, visualization, self-talk, and creating a healthy lifestyle. The bonus activities challenge players to practice their newly learned skills.
Ages: 6-12
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Emotional Bingo for TeensMANIP-783
Everybody knows how to play Bingo—but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy—a trait associated with lower incidence of violent behavior
Ages: 12-18
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Equipped for Life GameMANIP-962
This game is designed to help youth and young adults think and act responsibly. Topics include: daily living, education, relationships, school, community substance abuse, employment, and after school activities. Players are asked to identify thinking errors and replace them with accurate thoughts and create positive action plans for themselves, other individuals, and the community as a whole.
Ages: 10 and up
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Expressionary!MANIP-220
Expressionary! is a game for teens and adults about feelings - what situations bring them up and the many different ways they can be expressed. Whether through words or non-verbally through movement and drawings, Expressionary! makes it easy and fun for players to express their feelings and thoughts.
Ages: 12-17
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From Rage to ReasonMANIP-516, MANIP-1967
As players follow "Randy" on his job and in his personal life, they earn money by giving him good advice about frustrating and anger-provoking situations. In the process, they learn self skills, thinking skills, and people skills, which they use to help Randy stay calm, make smart decisions, and prepare for difficult situations.
Ages: 8 and up
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Icebreaker ThumballMANIP 1288
Learn more about yourself and others with participation in this team building activity. This activity allows adults of all ages to get to know each other.
Ages: 3 and Up
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Self Esteem BINGO! for AdultsMANIP-957
Focuses on one of the most important topics in classrooms and clinics. Helps players to understand self-esteem Boosters and Busters, the benefits of self-esteem, how to acknowledge their own strengths and how to take responsibility.
Ages: 16 and Up
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Sticks and StonesMANIP-165
It's important for teenagers to learn to express themselves in ways that are socially acceptable, no matter what kind of feelings they are experiencing. Sticks and Stones is a board game that teaches adolescents facts about—and alternatives to—anger and violence.
Ages: 13-18
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Talk-It-OutMANIP-90
Specially designed to get teens talking, this game supports the therapeutic process by addressing cognitive, emotional, and behavioral issues that affect adolescents. Game cards give teens the opportunity to discuss family, friends, feelings, values, dreams, and hopes for the future.
Ages 12 and Up
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Teen SenseMANIP-752
This unique game gives adolescents a chance to consider and discuss difficult issues that crop up in their daily lives. By asking them to look at and resolve uncomfortable, embarrassing, or problematic interpersonal situations, it gives them practice working out relationships with their peers and with the adults in their lives.
Ages:13 and Up
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Emotional Bingo for ChildrenMANIP-783
Everybody knows how to play Bingo—but this version requires players to identify feelings rather than numbers on their Bingo cards. Ideal for counseling groups or classrooms, Emotional Bingo not only helps children learn to recognize various feelings, it also teaches empathy—a trait associated with lower incidence of violent behavior
Ages: 6 and up
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Recovery the Board GameMANIP- 1436
Recovery..the board game is a playful, share and stare, humbling, happy, healing process! Designed by two recovering individuals (one of them a professional comedian), it combines elements of all the games you enjoyed as a child, the lessons of adulthood and the mistakes you made in between those periods.
Ages: 10 and up
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Talk It OutMANIP - 0090
Encourage teens to open up with this fun game! Gives teens the opportunity to discuss family, friends, feelings, values, dreams, and hopes for the future. It poses thought-provoking and imaginative questions to help engage anyone
Ages: 8 and up
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Talk About It! Teen Communication GameMANIP-1948
Talk About It is a versatile set of 12 games that facilitate conversation and engage teens. Talk About It includes eight topic decks, suggestions for play, and two dice. Topics include Icebreakers, Values, Family, Friendships, Self-Esteem, Stress, Feelings, and Situations. Talk About It helps clinicians, educators, parents and others build strong relationships with teens in a fun, simple, and low-pressure way!
Ages: 13 and up
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Toss and Learn: Roll for ControlMANIP-1963
Take Control of Impulse Control focuses on areas including thinking before you act; recognizing consequences of impulsive behavior; not acting on impulses, especially when angry; using self-talk to help combat impulsive urges; taking responsibility for your actions, and more!
Ages: 9 and up
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Career ChallengeMANIP-1965
Career Challenge® is a board game specifically designed to help students explore careers that may be good matches for their talents, interests, and work preferences. Players learn important facts about many careers and are encouraged to explore careers about which they previously had no knowledge or interest.
Ages: 13 and up
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Interview ChallengeMANIP-1966
Interview Challenge® is an educational board game designed to teach important job interviewing skills. In the game, players compete to give Paula, a fictitious job applicant, the best advice on how to succeed in her interview. In the process of playing the game, players learn eight vital skills for successful interviewing, as well as seven major types of questions and how to answer them.
Ages: 13 and up